Hi there!

You've stumbled upon the portfolio of Joe Bauer (game programmer and designer). While you're here, feel free to check out my resume and the projects I have built!

I am currently working on TideTurn as a Gameplay Programmer and Lead AI programmer working in Unreal Engine 4 with Blueprints and C++.  I have been running my own studio, CyberPunch Studios, working with companies such as NVIDIA to implement DLSS and Ray Tracing to The Fabled Woods. The Fabled Woods is also the first game to market to use Ray Traced Global Illumination and Ray Traced foliage. 

I'd love to chat (jbauer@cyberpunchstudios.com) about job/contract opportunities, projects I've worked on, memes, or whatever is on your mind.

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