
I am available for freelance Unreal Engine programming, gameplay systems development, technical design, multiplayer implementation, optimization, and game production support.
My primary focus is Unreal Engine development, with experience taking projects from prototype through release. I have worked across gameplay programming, systems design, multiplayer infrastructure, performance optimization, VR, AI, and production problem-solving for both PC and mobile projects.
I also have a growing interest in embedded systems and hardware/software integration. While most of my professional background is in game development, I have been building embedded systems projects as a hobby and may transition further into that type of work over time. You can visit my Hardware page to see examples of that work, including custom microcontroller-based projects, PCB design, and C programming. I am open to discussing embedded systems contracts where the scope is a good fit.
Use the Contact form to reach out, or send an email to jbauer@cyberpunchstudios.com to set up a time to talk. I would be happy to discuss how I can help bring your project to life.
You can also visit my Projects page to view examples of my game development work.
Experience and Highlights
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Developed, wrote, produced, designed, and shipped The Fabled Woods on Steam and the Epic Games Store
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The Fabled Woods has sold over 20,000 units
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Recipient of an Epic MegaGrant for The Fabled Woods
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Commercial game development experience from prototype through release
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Unreal Engine development experience across gameplay, systems, optimization, multiplayer, VR, and tools
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Experience working independently across programming, design, production, and technical problem-solving
Unreal Engine and Game Development Skills
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C / C++
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Unreal Engine Blueprints
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Gameplay programming
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Systems programming
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Technical design
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Unreal Engine tools and plugin development
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Cross-platform multiplayer infrastructure using RedpointEOS
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Edgegap Server hosting and Matchmaking systems
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Unreal Gameplay Ability System, GAS
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Unreal AI, including EQS and Behavior Trees
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VR development
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Mobile and PC development
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Ray tracing implementation and optimization
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Level, scene, and performance optimization
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Debugging, profiling, and optimization for real-time projects
Additional Technical Interests
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Embedded C programming
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Linux C development
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Microcontroller-based projects
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Serial communication, including RS-232 and UART
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Basic PCB design in KiCad
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Hardware prototyping and board bring-up
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Hardware/software integration