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I am available for freelance Unreal Engine programming, gameplay systems development, technical design, multiplayer implementation, optimization, and game production support.​

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My primary focus is Unreal Engine development, with experience taking projects from prototype through release. I have worked across gameplay programming, systems design, multiplayer infrastructure, performance optimization, VR, AI, and production problem-solving for both PC and mobile projects.​

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I also have a growing interest in embedded systems and hardware/software integration. While most of my professional background is in game development, I have been building embedded systems projects as a hobby and may transition further into that type of work over time. You can visit my Hardware page to see examples of that work, including custom microcontroller-based projects, PCB design, and C programming. I am open to discussing embedded systems contracts where the scope is a good fit.

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Use the Contact form to reach out, or send an email to jbauer@cyberpunchstudios.com to set up a time to talk. I would be happy to discuss how I can help bring your project to life.​

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You can also visit my Projects page to view examples of my game development work.

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Experience and Highlights

  • Developed, wrote, produced, designed, and shipped The Fabled Woods on Steam and the Epic Games Store

  • The Fabled Woods has sold over 20,000 units

  • Recipient of an Epic MegaGrant for The Fabled Woods

  • Commercial game development experience from prototype through release

  • Unreal Engine development experience across gameplay, systems, optimization, multiplayer, VR, and tools

  • Experience working independently across programming, design, production, and technical problem-solving

Unreal Engine and Game Development Skills

  • C / C++

  • Unreal Engine Blueprints

  • Gameplay programming

  • Systems programming

  • Technical design

  • Unreal Engine tools and plugin development

  • Cross-platform multiplayer infrastructure using RedpointEOS

  • Edgegap Server hosting and Matchmaking systems

  • Unreal Gameplay Ability System, GAS

  • Unreal AI, including EQS and Behavior Trees

  • VR development

  • Mobile and PC development

  • Ray tracing implementation and optimization

  • Level, scene, and performance optimization

  • Debugging, profiling, and optimization for real-time projects

Additional Technical Interests

  • Embedded C programming

  • Linux C development

  • Microcontroller-based projects

  • Serial communication, including RS-232 and UART

  • Basic PCB design in KiCad

  • Hardware prototyping and board bring-up

  • Hardware/software integration

©2026 by Joe bauer.

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